var tribe_dropdowns = window.tribe_dropdowns || {}; ( function( $, obj, _ ) { 'use strict'; obj.selector = { dropdown: '.tribe-dropdown', created: '.tribe-dropdown-created', searchField: '.select2-search__field', }; // Setup a Dependent $.fn.tribe_dropdowns = function() { obj.dropdown( this, {} ); return this; }; obj.freefrom_create_search_choice = function( params ) { if ( 'string' !== typeof params.term ) { return null; } var term = params.term.trim(); if ( '' === term ) { return null; } var args = this.options.options; var $select = args.$select; if ( term.match( args.regexToken ) && ( ! $select.is( '[data-int]' ) || ( $select.is( '[data-int]' ) && term.match( /\d+/ ) ) ) ) { var choice = { id: term, text: term, new: true }; if ( $select.is( '[data-create-choice-template]' ) ) { choice.text = _.template( $select.data( 'createChoiceTemplate' ) )( { term: term } ); } return choice; } return null; }; /** * Better Search ID for Select2, compatible with WordPress ID from WP_Query * * @param {object|string} e Searched object or the actual ID * @return {string} ID of the object */ obj.search_id = function( e ) { var id = undefined; if ( 'undefined' !== typeof e.id ) { id = e.id; } else if ( 'undefined' !== typeof e.ID ) { id = e.ID; } else if ( 'undefined' !== typeof e.value ) { id = e.value; } return undefined === e ? undefined : id; }; /** * Better way of matching results * * @param {string} term Which term we are searching for * @param {string} text Search here * @return {boolean} */ obj.matcher = function( params, data ) { // If there are no search terms, return all of the data if ( 'string' !== typeof params.term || params.term.trim() === '') { return data; } // Do not display the item if there is no 'text' property if ( typeof data.text === 'undefined' ) { return null; } var term = params.term.trim(); var text = data.text; var $select = $( data.element ).closest( 'select' ); var args = $select.data( 'dropdown' ); var result = text.toUpperCase().indexOf( term.toUpperCase() ) !== -1; if ( ! result && 'undefined' !== typeof args.tags ){ var possible = _.where( args.tags, { text: text } ); if ( args.tags.length > 0 && _.isObject( possible ) ){ var test_value = obj.search_id( possible[0] ); result = test_value.toUpperCase().indexOf( term.toUpperCase() ) !== -1; } } return result; }; /** * If the element used as the basis of a dropdown specifies one or more numeric/text * identifiers in its val attribute, then use those to preselect the appropriate options. * * @param {object} $select * @param {function} make_selection */ obj.init_selection = function( $select, make_selection ) { var isMultiple = $select.is( '[multiple]' ); var options = $select.data( 'dropdown' ); var currentValues = $select.val().split( options.regexSplit ); var selectedItems = []; $( currentValues ).each( function( index, value ) { // eslint-disable-line no-unused-vars var searchFor = { id: this, text: this }; var data = options.ajax ? $select.data( 'options' ) : options.data; var locatedItem = find_item( searchFor, data ); if ( locatedItem && locatedItem.selected ) { selectedItems.push( locatedItem ); } } ); if ( selectedItems.length && isMultiple ) { make_selection( selectedItems ); } else if ( selectedItems.length ) { make_selection( selectedItems[ 0 ] ); } else { make_selection( false ); return; } }; /** * Searches array 'haystack' for objects that match 'description'. * * The 'description' object should take the form { id: number, text: string }. The first * object within the haystack that matches one of those two properties will be returned. * * If objects contain an array named 'children', then that array will also be searched. * * @param {Object} description * @param {Array} haystack * * @return {Object|boolean} */ function find_item( description, haystack ) { if ( ! _.isArray( haystack ) ) { return false; } for ( var index in haystack ) { var possible_match = haystack[ index ]; if ( possible_match.hasOwnProperty( 'id' ) && possible_match.id == description.id ) { // eslint-disable-line no-prototype-builtins,eqeqeq,max-len return possible_match; } if ( possible_match.hasOwnProperty( 'text' ) && possible_match.text == description.text ) { // eslint-disable-line no-prototype-builtins,eqeqeq,max-len return possible_match; } if ( possible_match.hasOwnProperty( 'children' ) && _.isArray( possible_match.children ) ) { // eslint-disable-line no-prototype-builtins,max-len var subsearch = find_item( description, possible_match.children ); if ( subsearch ) { return subsearch; } } } return false; } obj.getSelectClasses = function( $select ) { var classesToRemove = [ 'select2-hidden-accessible', 'hide-before-select2-init', ]; var originalClasses = $select.attr( 'class' ).split( /\s+/ ); return _.difference( originalClasses, classesToRemove ); }; obj.element = function( field, args ) { var $select = $( field ); var args = $.extend( {}, args ); // eslint-disable-line no-redeclare var carryOverData = [ // eslint-disable-line no-unused-vars 'depends', 'condition', 'conditionNot', 'condition-not', 'conditionNotEmpty', 'condition-not-empty', 'conditionEmpty', 'condition-empty', 'conditionIsNumeric', 'condition-is-numeric', 'conditionIsNotNumeric', 'condition-is-not-numeric', 'conditionChecked', 'condition-is-checked', ]; var $container; // Add a class for dropdown created $select.addClass( obj.selector.created.className() ); // args.debug = true; // For Reference we save the jQuery element as an Arg. args.$select = $select; // Auto define the Width of the Select2. args.dropdownAutoWidth = true; args.width = 'resolve'; // CSS for the container args.containerCss = {}; // Only apply visibility when it's a Visible Select2. if ( $select.is( ':visible' ) ) { args.containerCss.display = 'inline-block'; args.containerCss.position = 'relative'; } // CSS for the dropdown args.dropdownCss = {}; args.dropdownCss.width = 'auto'; // When we have this we replace the default with what's in the param. if ( $select.is( '[data-dropdown-css-width]' ) ) { args.dropdownCss.width = $select.data( 'dropdown-css-width' ); if ( ! args.dropdownCss.width || 'false' === args.dropdownCss.width ) { delete args.dropdownCss.width; delete args.containerCss; } } // By default we allow The field to be cleared args.allowClear = true; if ( $select.is( '[data-prevent-clear]' ) ) { args.allowClear = false; } // Pass the "Searching..." placeholder if specified if ( $select.is( '[data-searching-placeholder]' ) ) { args.formatSearching = $select.data( 'searching-placeholder' ); } // If we are dealing with a Input Hidden we need to set the Data for it to work if ( ! $select.is( '[data-placeholder]' ) && $select.is( '[placeholder]' ) ) { args.placeholder = $select.attr( 'placeholder' ); } // If we are dealing with a Input Hidden we need to set the Data for it to work. if ( $select.is( '[data-options]' ) ) { args.data = $select.data( 'options' ); } // With less then 10 args we wouldn't show the search. args.minimumResultsForSearch = 10; // Prevents the Search box to show if ( $select.is( '[data-hide-search]' ) ) { args.minimumResultsForSearch = Infinity; } // Makes sure search shows up. if ( $select.is( '[data-force-search]' ) ) { delete args.minimumResultsForSearch; } // Allows freeform entry if ( $select.is( '[data-freeform]' ) ) { args.createTag = obj.freefrom_create_search_choice; args.tags = true; $select.data( 'tags', true ); } if ( $select.is( '[multiple]' ) ) { args.multiple = true; // Set the max select items, if defined if ( $select.is( '[data-maximum-selection-size]' ) ) { args.maximumSelectionSize = $select.data( 'maximum-selection-size' ); } // If you don't have separator, add one (comma) if ( ! $select.is( 'data-separator' ) ) { $select.data( 'separator', ',' ); } if ( ! _.isArray( $select.data( 'separator' ) ) ) { args.tokenSeparators = [ $select.data( 'separator' ) ]; } else { args.tokenSeparators = $select.data( 'separator' ); } args.separator = $select.data( 'separator' ); // Define the regular Exp based on args.regexSeparatorElements = [ '^(' ]; args.regexSplitElements = [ '(?:' ]; $.each( args.tokenSeparators, function ( i, token ) { args.regexSeparatorElements.push( '[^' + token + ']+' ); args.regexSplitElements.push( '[' + token + ']' ); } ); args.regexSeparatorElements.push( ')$' ); args.regexSplitElements.push( ')' ); args.regexSeparatorString = args.regexSeparatorElements.join( '' ); args.regexSplitString = args.regexSplitElements.join( '' ); args.regexToken = new RegExp( args.regexSeparatorString, 'ig' ); args.regexSplit = new RegExp( args.regexSplitString, 'ig' ); } // Select also allows Tags, so we go with that too if ( $select.is( '[data-tags]' ) ) { args.tags = $select.data( 'tags' ); args.createSearchChoice = function( term, data ) { // eslint-disable-line no-unused-vars if ( term.match( args.regexToken ) ) { return { id: term, text: term }; } }; if ( 0 === args.tags.length ) { args.formatNoMatches = function() { return $select.attr( 'placeholder' ); }; } } // When we have a source, we do an AJAX call if ( $select.is( '[data-source]' ) ) { var source = $select.data( 'source' ); // For AJAX we reset the data args.data = { results: [] }; // Format for Parents breadcrumbs args.formatResult = function ( item, container, query ) { // eslint-disable-line no-unused-vars,max-len if ( 'undefined' !== typeof item.breadcrumbs ) { return $.merge( item.breadcrumbs, [ item.text ] ).join( ' » ' ); } return item.text; }; // instead of writing the function to execute the request we use Select2's convenient helper. args.ajax = { dataType: 'json', type: 'POST', url: obj.ajaxurl(), // parse the results into the format expected by Select2. processResults: function ( response, page, query ) { // eslint-disable-line no-unused-vars if ( ! $.isPlainObject( response ) || 'undefined' === typeof response.success ) { console.error( 'We received a malformed Object, could not complete the Select2 Search.' ); // eslint-disable-line max-len return { results: [] }; } if ( ! $.isPlainObject( response.data ) || 'undefined' === typeof response.data.results ) { console.error( 'We received a malformed results array, could not complete the Select2 Search.' ); // eslint-disable-line max-len return { results: [] }; } if ( ! response.success ) { if ( 'string' === $.type( response.data.message ) ) { console.error( response.data.message ); } else { console.error( 'The Select2 search failed in some way... Verify the source.' ); } return { results: [] }; } return response.data; }, }; // By default only send the source args.ajax.data = function( search, page ) { return { action: 'tribe_dropdown', source: source, search: search, page: page, args: $select.data( 'source-args' ), }; }; } // Attach dropdown to container in DOM. if ( $select.is( '[data-attach-container]' ) ) { // If multiple, attach container without search. if ( $select.is( '[multiple]' ) ) { $.fn.select2.amd.define( 'AttachedDropdownAdapter', [ 'select2/utils', 'select2/dropdown', 'select2/dropdown/attachContainer', ], function( utils, dropdown, attachContainer ) { return utils.Decorate( dropdown, attachContainer ); } ); args.dropdownAdapter = $.fn.select2.amd.require( 'AttachedDropdownAdapter' ); // If not multiple, attach container with search. } else { $.fn.select2.amd.define( 'AttachedWithSearchDropdownAdapter', [ 'select2/utils', 'select2/dropdown', 'select2/dropdown/search', 'select2/dropdown/minimumResultsForSearch', 'select2/dropdown/attachContainer', ], function( utils, dropdown, search, minimumResultsForSearch, attachContainer ) { var adapter = utils.Decorate( dropdown, attachContainer ); adapter = utils.Decorate( adapter, search ); adapter = utils.Decorate( adapter, minimumResultsForSearch ); return adapter; } ); args.dropdownAdapter = $.fn.select2.amd.require( 'AttachedWithSearchDropdownAdapter' ); } } // Save data on Dropdown $select.data( 'dropdown', args ); $container = $select.select2TEC( args ); // Propagating original input classes to the select2 container. $container.data( 'select2' ).$container.addClass( obj.getSelectClasses( $select ).join( ' ' ) ); // Propagating original input classes to the select2 container. $container.data( 'select2' ).$container.removeClass( 'hide-before-select2-init' ); $container.on( 'select2:open', obj.action_select2_open ); /** * @todo @bordoni Investigate how and if we should be doing this. * if ( carryOverData.length > 0 ) { carryOverData.map( function( dataKey ) { var attr = 'data-' + dataKey; var val = $select.attr( attr ); if ( ! val ) { return; } this.attr( attr, val ); }, $container ); } */ }; obj.ajaxurl = function() { if ( 'undefined' !== typeof window.ajaxurl ) { return window.ajaxurl; } if ( 'undefined' !== typeof TEC && 'undefined' !== typeof TEC.ajaxurl ) { return TEC.ajaxurl; } console.error( 'Dropdowns framework cannot properly do an AJAX request without the WordPress `ajaxurl` variable setup.' ); // eslint-disable-line max-len }; obj.action_select2_open = function( event ) { // eslint-disable-line no-unused-vars var $select = $( this ); var select2Data = $select.data( 'select2' ); var $search = select2Data.$dropdown.find( obj.selector.searchField ); // eslint-disable-line es5/no-es6-methods,max-len select2Data.$dropdown.addClass( obj.selector.dropdown.className() ); // If we have a placeholder for search, apply it! if ( $select.is( '[data-search-placeholder]' ) ) { $search.attr( 'placeholder', $select.data( 'searchPlaceholder' ) ); } }; /** * Configure the Drop Down Fields * * @param {jQuery} $fields All the fields from the page * @param {array} args Allow extending the arguments * * @return {jQuery} Affected fields */ obj.dropdown = function( $fields, args ) { var $elements = $fields.not( '.select2-offscreen, .select2-container, ' + obj.selector.created.className() ); // eslint-disable-line max-len if ( 0 === $elements.length ) { return $elements; } // Default args to avoid Undefined if ( ! args ) { args = {}; } $elements .each( function( index, element ) { // Apply element to all given items and pass args obj.element( element, args ); } ); // return to be able to chain jQuery calls return $elements; }; $( function() { $( obj.selector.dropdown ).tribe_dropdowns(); } ); // Addresses some problems with Select2 inputs not being initialized when using a browser's "Back" button. $( window ).on( 'unload', function() { $( obj.selector.dropdown ).tribe_dropdowns(); }); } )( jQuery, 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Aviator Crash Game Demo Version.292

Aviator Crash Game – Demo Version

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Содержимое

The world of gaming has seen its fair share of thrilling experiences, but few can match the adrenaline rush of an aviator crash game. For those who crave the rush of high-stakes action, the Aviator Crash Game is a must-try. In this demo version, players are treated to a taste of the real deal, with a unique blend of strategy and skill that will keep them on the edge of their seats.

At its core, the Aviator Crash Game is a game of chance, where players must navigate the treacherous skies and make split-second decisions to avoid disaster. With each new level, the stakes are raised, and the tension builds. Will you be able to outmaneuver the competition and emerge victorious, or will you crash and burn under the pressure?

But the Aviator Crash Game is more than just a game of chance – it’s also a test of skill. Players must master the art of piloting, using their wits and reflexes to outfly their opponents. With a range of aircraft at their disposal, from sleek fighter jets to rugged cargo planes, the possibilities are endless. Will you choose to play it safe or take a risk and push your luck to the limit?

So, aviator game are you ready to take to the skies and experience the thrill of the Aviator Crash Game? With its demo version, you can get a taste of the action without committing to the full game. But be warned – once you’ve experienced the rush of the Aviator Crash Game, you may never be able to go back to playing it safe again. The choice is yours – will you take the aviator bet and see where it takes you?

What is Aviator Crash Game?

Aviator Crash Game is a thrilling online game that combines the excitement of a crash game with the thrill of an aviator bet. In this game, players can place bets on the outcome of a simulated aircraft crash, with the goal of predicting the exact moment when the plane will hit the ground. The game is designed to provide an immersive and entertaining experience for players, with realistic graphics and sound effects that simulate the sensation of being in a real aircraft.

The game is played by selecting a bet amount and choosing one of the available crash scenarios. The player can then watch as the plane descends from the sky, with the option to cash out at any time before the crash. The game uses a random number generator to determine the outcome, ensuring that each play is unique and unpredictable.

How to Play Aviator Crash Game

To play Aviator Crash Game, follow these simple steps:

1. Choose your bet amount: Select the amount you want to bet from the available options.

2. Select a crash scenario: Choose one of the available crash scenarios, each with its own unique characteristics and challenges.

3. Watch the plane descend: Observe as the plane descends from the sky, with the option to cash out at any time before the crash.

4. Cash out or ride it out: If you’re feeling lucky, you can choose to ride out the crash and see how much you win. If you’re not feeling so lucky, you can cash out at any time before the crash and receive a payout based on your bet amount.

Aviator Crash Game is a fun and exciting way to pass the time, with the potential to win big. So why not give it a try and see how much you can win? The game is available now, so don’t wait – start playing today!

Key Features of the Demo Version

The Aviator Crash Game: Demo Version is a thrilling experience that allows players to test their skills and get a feel for the full game. Here are some of the key features that set it apart:

The Aviator Bet System: In the demo version, players can place bets on the outcome of each level, just like in the full game. This adds an extra layer of excitement and challenge, as players must carefully consider their bets to maximize their rewards.

Crash Game Mechanics: The demo version includes the same crash game mechanics as the full game, including the ability to collect power-ups, avoid obstacles, and earn rewards. This gives players a taste of what to expect in the full game.

High-Definition Graphics: The demo version features high-definition graphics that are identical to those in the full game. This means that players can get a sense of the game’s visual style and polish.

Immersive Soundtrack: The demo version includes the same immersive soundtrack as the full game, which adds to the overall atmosphere and tension of the game.

Progression System: The demo version includes a progression system that allows players to earn rewards and unlock new levels as they progress. This gives players a sense of accomplishment and motivation to continue playing.

Full-Screen Mode: The demo version allows players to play in full-screen mode, which provides an immersive experience and helps to block out distractions.

Easy to Learn, Hard to Master: The demo version is designed to be easy to learn, but hard to master. This means that players can quickly get started, but will need to practice and develop their skills to succeed.

Free to Try: The best part? The demo version is free to try, so players can get a sense of the game without committing to a purchase. This allows players to test the game and see if it’s right for them before deciding to buy the full version.

How to Play the Demo Version

To get started with the Aviator Crash Game: Demo Version, follow these simple steps:

First, download and install the demo version of the game. You can do this by clicking on the “Download” button on our website and following the installation instructions.

Gameplay Basics

  • Use your mouse to control the aviator’s plane, navigating through the skies and avoiding obstacles.
  • Collect power-ups and bonuses to improve your score and increase your chances of survival.
  • Crash into other planes to eliminate them and earn points.

Here are some additional tips to help you get started:

  • Start with a low difficulty level and gradually increase it as you become more comfortable with the game.
  • Focus on avoiding obstacles and collecting power-ups to improve your score.
  • Try to crash into other planes strategically to eliminate them and earn points.

Scoring and Progression

  • Your score will increase as you collect power-ups, bonuses, and eliminate other planes.
  • As you progress through the game, the difficulty level will increase, and the obstacles will become more challenging to avoid.
  • Keep an eye on your score and try to beat your previous high scores to become a top pilot.
  • That’s it! With these simple steps, you’re ready to start playing the Aviator Crash Game: Demo Version. Remember to have fun and don’t get too discouraged if you crash – it’s all part of the game!

    System Requirements for the Demo Version

    To ensure a smooth and enjoyable experience with the Aviator Crash Game: Demo Version, please make sure your system meets the following minimum requirements:

    The Aviator Crash Game: Demo Version is compatible with the following operating systems:

    Operating System
    Version

    Windows 7, 8, 8.1, 10 Mac OS 10.9, 10.10, 10.11, 10.12, 10.13, 10.14, 10.15 Linux Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04, Fedora 24, Fedora 25, Fedora 26

    Processor:

    Intel Core i3 or AMD equivalent

    2.4 GHz or faster

    Memory:

    4 GB RAM or more

    Graphics:

    NVIDIA GeForce 860M or AMD equivalent

    2 GB VRAM or more

    Storage:

    1 GB available space or more

    Sound:

    DirectX 9.0c or later

    2-channel stereo or 5.1 surround sound

    Internet:

    Broadband internet connection (for online features)

    Additional Requirements:

    Microsoft .NET Framework 4.6 or later

    DirectX 9.0c or later

    Microsoft Visual C++ 2015 Redistributable Package

    Important Notes:

    The Aviator Crash Game: Demo Version is a 32-bit application and is not compatible with 64-bit operating systems.

    The game may not function properly on systems with virtualization software enabled.

    The game may not function properly on systems with certain types of antivirus software installed.

    By installing and playing the Aviator Crash Game: Demo Version, you acknowledge that you have read, understood, and agree to the terms of the End User License Agreement (EULA) and the Privacy Policy.

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